![]() That insight, by the way, is an important one because right now we're all sort of well, some of us are feeling like technology is just a bad thing, and that isn't true at all. Rosedale: People can be good to each other and can help each other and can learn together and can grow to know each other well. GF: What have you learned these past 20 years about virtual social interaction? It is a lot of people, and it’s going to be a big business, no question about that. Why would people want to live in a virtual world, even simulated with a lot of detail? What we're going to find is that that's not everybody. I wouldn't say, though, that it's necessary for everything. We will almost certainly do some types of shopping in 3D environments where we have a live presence with others. Rosedale: When I started Second Life, I would have told you ‘yes’ every business would need to be in the metaverse. GF: Will all businesses need to be there? So I think we're likely to see companies continuing to ship things that are experiments in this regard, and that process is likely to go on for the next, say, five years. ![]() The interesting question of the metaverse is: If you're older than 14 and want to go online and be with other people, how would that work? What would that be like? Other than Second Life and a couple of other small examples, there's no adults communicating with each other in metaverse-like spaces. When 20-year-olds communicate with each other, they do not use avatars, they use their real faces or audio. If you're talking about kids between seven and 14, everything they're doing is video games, but at the same time, I don't think they really care to have a metaverse. Second is interaction with other people in real time. Many things we do on the Internet will make more sense in 3D. Rosedale: When people say ‘metaverse,’ they think of a live social version of the Internet, combining two changes.
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